play-cljc
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Tiles show pixels from neighboring tiles when moving
For example, open the Super Koalio game.
You'll see clouds like this one (don't pay attention to the top and right semitransparent borders - those are in the tileset itself, neighboring tiles are "leaking" a bit):
If you move a bit horizontally, you'll see some clouds shown like this:
Notice the green border on the right - it comes from the green ground tile in the tileset. It keep flickering when the character moves.
And if you resize the window vertically, you can see clouds like this:
Notice the brown border at the top - again, it comes from the tileset, from the tiles above the cloud.
It works the same in both Chrome and Firefox, so I suspect the cause is somewhere in the code.