Zach Oakes
Zach Oakes
So weird...it's not loading lwjgl onto your classpath. Have you had this problem before with other libraries ever? Do you have the latest clj tool version?
Ok I will keep trying to reproduce, but I just tried it on on Ubuntu 18.04 with no problems, even after deleting my entire .m2 folder and .cpcache =\ On...
Wow, I'm even more intrigued now... Since you had the same alias, it should have pulled the same dependencies. The `native` argument is just passed to the build script, which...
Ok there's a chance that there is some weird behavior going on with the clj tool and classifiers. I gotta try it more tomorrow but it might be a bug....
@goto-engineering maybe try updating clojure CLI. the `-M` option was added at some point so maybe your version doesn't support it.
Yeah it's not a great experience :( This was actually a breaking change because -A used to be used for this (and still can, i believe) but they decided to...
Yes, it is very slow because the tiled map code is not very optimized. If you comment out [this line](https://github.com/oakes/play-cljs-examples/blob/62ff97829817be3c27da77c2d4aae01b7fe2f19a/super-koalio/src/super_koalio/core.cljs#L29) I think you'll find it is much faster. I'd like...
Actually, I just realized that Chrome is waaay slower than other browsers. Try playing the game in Firefox, for example, and it seems to be much faster. Now I am...
I tried both firefox and safari, and they are far smoother. I checked with older versions of play-cljs and clojurescript, and noticed the same difference. For example, [this](https://oakes.github.io/functional-game-dev/) was compiled...
Using React would be interesting, but a very big change. I actually think React would work better with SVG rather than play-cljs' canvas-based rendering. SVG works inside the DOM, which...