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content outside blocks never worked. The change is now oTree tells you rather than ignoring that content. Sent from my phone > On Nov 9, 2021, at 12:57 PM, somas95...

Hello, I do not currently publish patch notes. I will consider doing so in the future if there is enough interest.

Thank you for the feedback. > And the number of players must exactly match the number of HITs. but what if a worker fails to complete the HIT in time?...

Hi, thank you for reporting. I was aware of some of these issues, but haven't fixed it yet because it was tricky in the code. Honestly, I don't recommend using...

Thank you for the report. Yes it's not 100% accurate but my goal is just to capture most of those strings.

Hi, thanks for the suggestion. It's a reasonable request but I don't have plans to add it in the near term. You could take a look at other solutions like...

Thank you very much for the bug report (as well as the other one about the tooltip). I will put these for my next development milestone.

It’s fine. manage.py is not used anymore. Sent from my phone > On Mar 4, 2022, at 2:28 PM, prokjy2001 ***@***.***> wrote: > >  > Hello, I am a...

Thank you for the suggestion. I agree this would be useful for some experimental designs, but it goes against the grain of how oTree is designed as a multiplayer platform....

Also consider other functionality like "Advance slowest participants". That wouldn't work either, if we consider each player to have an individually dynamic app sequence. I think the fixed app sequence...