Ethan Simon-Law
Ethan Simon-Law
Hey @Sayayaya, Have you tried clicking the `Remove Setup` and then the `Setup Scene` button at the top of GrabDocs UI? Sometimes after updating GrabDoc the shader node setups have...
Closing due to inactivity
Hey Dangry, I'm not the original creator of the tool so I have no idea if the blender foundation would appreciate me submitting the codebase. I may reach out to...
Alright, I have some other personal add-ons I need to add to Extensions so I'll handle this when I do those. Thanks for bringing this up!
The webpage already says it was set to "Awaiting Review", but I posted another comment with your instructions.... Hopefully it helps.
I updated my GrabDoc submission with everything they've asked for, but I've still run into one more issue I hope they can assist in resolving. Once GrabDoc is approved, I'll...
Thanks for this. I got stuck here because the error code it gave was kind enough to not return an actual traceback, and the code worked in my development environment.
Since GrabDoc seems 99% of the way there, I modified UVToolkit to support the extensions system [0dbc47a](https://github.com/oRazeD/UVToolkit/commit/0dbc47a50df229998e617ed73c0c012570339819) and submitted the add-on to the extensions program. https://extensions.blender.org/approval-queue/uv-toolkit/
Closing this as UV Toolkit is now available on the extensions program. https://extensions.blender.org/add-ons/uv-toolkit/
The Blender devs will probably ask, but you should include a `.blend` file in your report so all they have to do is open it and run the specific operator...