UVToolkit
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A resubmission of Alexander Belyakov's Blender add-on
Python: Traceback (most recent call last): File "C:\Users\jaxxtrend\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\uv_toolkit\operators\remove_all_checker_materials.py", line 63, in execute bpy.ops.object.material_slot_remove() File "C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\modules\bpy\ops.py", line 109, in __call__ ret = _op_call(self.idname_py(), kw) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ RuntimeError: Operator...
Hi, are there any plans to add this amazing add-on to the new Blender Extension Platform? https://extensions.blender.org/
When island rotation mode is set to global Rotate Islands may leave UV vertices outside of the UV space (bottom). I guess this is intended behavior but awkward for users....
There seems to be an issue with the Pack UVs (toolkit_udim_operator) where it sometimes refuses to pack the selected UVs. The native Pack Islands operator failing to pack from code...
When creating a new UV channel with linked duplicates of an object selected, linked data isn't considered when looping through your selected and maps will be added erroneously causing duplicates...
I've narrowed the crash down to this plugin, doesn't seem to happen in Blender vanilla. When editing two or more meshes, Blender can crash immediately when selecting connected Polygon Islands...