o3de-multiplayersample
o3de-multiplayersample copied to clipboard
TraceWeapon::Activate() client-side asserts on running out of space in active shots array
Describe the bug Sometimes with multiple players, a client would see an assert locally on running out of space in TraceWeapon::Activate()
Steps to reproduce Steps to reproduce the behavior:
- Play a game in MPS with multiple players
- Observe the assert. This is sporadic and not easily repro'd.