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TraceWeapon::Activate() client-side asserts on running out of space in active shots array

Open mcphedar opened this issue 1 year ago • 0 comments

Describe the bug Sometimes with multiple players, a client would see an assert locally on running out of space in TraceWeapon::Activate()

Steps to reproduce Steps to reproduce the behavior:

  1. Play a game in MPS with multiple players
  2. Observe the assert. This is sporadic and not easily repro'd.

mcphedar avatar Apr 12 '23 17:04 mcphedar