o3de-multiplayersample
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Linux: Sprint animation is not animated in place
Describe the bug Sprint animation is not animated in place, causing it to visually run away and snap back to player's actual position when active. Regular walk or jump animation does not have this issue.
It should be noted that this issue occurred on 1/4 machines when testing with installer.
It should also be noted that this issue occurred only on Linux.
Steps to reproduce
- Follow steps listed here: https://github.com/o3de/o3de-multiplayersample/blob/stabilization/2305/README_LINUX.md.
- Launch a client in any way (for example via Editor Game Mode).
- Press shift and run forward.
Expected behavior Motion is animated in place.
Actual behavior Motion is not animated in place, causing it to run away from actual player position.
Video
https://user-images.githubusercontent.com/86952082/230095319-ab20119b-e46b-418b-a579-de53cc408791.mp4
Found in Branch o3de-multiplayersample: Stabilization/2305 (4cee1b11a04ecbedacadb7dd977f11c8adce0d12) o3de-multiplayersample-assets: Stabilization/2305 (6739f1027152e68f67be361d77df2296dbf4e800) o3de: Stabilization/2305 Installer
Desktop
- Device: PC
- OS: Linux
- Version: Ubuntu 22.04.1 LTS
- CPU AMD Ryzen 5 3600
- GPU NVIDIA GeForce RTX 2060 SUPER
- Memory 16GB
This appears to be Linux specific and appears that root motion is being applied. Needs further investigation.