o3de-multiplayersample
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As a Dev I Wonder Why the Camera Entity Isn't a Net-Entity
Is your feature request related to a problem? Please describe. When starting up multiplayer sample for the first time it was interesting to see that Player.prefab had a NetworkCameraComponent, but the camera itself wasn't a net-entity (no network binding). What's going on here?
Describe the solution you'd like It would be great to add the comment component to the game camera explaining why cameras aren't part of the network simulation.
Describe alternatives you've considered Create a doc about things to consider when building a multiplayer game camera. The camera comment component could url link to this addition doc.
Could solve with documentation or with comment component to make it easier.
Note that this is simply a choice for multiplayer sample. A camera could totally be a networked autonomous entity that we either make the actual player or bind to the player as a child entity.