o3de-multiplayersample
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WF6: BaseSample Should Include a Network Hierarchy Entity
Is your feature request related to a problem? Please describe. I'd like to see a good example of how the network hierarchy component behaves.
Describe the solution you'd like Please add a network hierarchy example to the BaseSample level. Maybe a way for the player to jump in and out of a vehicle, or walk onto a moving a moving platform. Some situation which can show off the power of network hierarchy component.
Player jumping on moving platform into car or someone of changing the network hierarchy uses the hierarchy component.