banwenxiaoyu

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https://github.com/mattbeghin/FFmpegHapGlPlayer I hope QTAV can add efficient HAP coding, thank you. I don't know qtav, how do I add it?

tRec0 = outputs.get(2).toTensor(); tRec1 = outputs.get(3).toTensor(); tRec2 = outputs.get(4).toTensor(); tRec3 = outputs.get(5).toTensor(); 这几句会导致GPU内存爆掉,为什么?

@Geistyp ``` c++ static char buf[256] = ""; bool isinput = ImGui::InputText(ofLocaleToUtf8("输入中文").c_str(), buf, IM_ARRAYSIZE(buf)); if (isinput) { ofLogNotice( ofToString(buf) ); } ``` display Garbled

@Geistyp How to convert static char buf[256]

@Geistyp see the picture ![file-list](http://7nar31.com1.z0.glb.clouddn.com/123.png)

@Geistyp Thank you ``` c++ static char buf[256] = ""; bool isinput = ImGui::InputText(ofLocaleToUtf8("输入中文").c_str(), buf, IM_ARRAYSIZE(buf)); if (isinput) { std::wstring sw = UTF8ToUnicode(ofToString(buf)); std::string uToa = UnicodeToANSI(sw); ofLogNotice(uToa.c_str()); } ```

if (settings.doubleBuffered) { CustomRenderTextureUpdateZone[] updateZones; switch (output.dimension) { default: case TextureDimension.Cube: throw new NotImplementedException(); case TextureDimension.Tex2D: updateZones = new CustomRenderTextureUpdateZone[] { new CustomRenderTextureUpdateZone { needSwap = true, passIndex = 0,...

#define L_DECLARE_SETTING_BEGIN(classname, qsettings, section) \ class classname : public QObject \ { \ private: \ Q_OBJECT \ QML_ELEMENT \ QML_SINGLETON \ public: \

类似adobe ae这种的 ![1697959466268](https://github.com/zhuzichu520/FluentUI/assets/525856/e934540d-47ad-4746-8201-70f847c098f3)