Pixel2Mesh
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mesh normals alternate every triangle or so
the output is almost correct. the vertecies are in place and triangles are well connected, except some of them have reverse normals which causes them to become transparent.
P.S. I am running on CPU where there is a known issue, luckily the solution at https://github.com/nywang16/Pixel2Mesh/issues/22 worked for me, so it's worth patching.
good work. :)