unity-standard-shader-mobile
unity-standard-shader-mobile copied to clipboard
Render texture
Hi,
I used the shader and it works great. I've ran on an issue though: if I render something on a render texture, the render texture looks ok, but if I use the render texture on a raw image, the model looks semi transparent on the raw image. Switching my material to use the default standard shader solves the issue. Any idea what could be causing this?
Thanks!