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Mobile optimised shader for Unity 3D

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![1](https://user-images.githubusercontent.com/44368971/71074849-4d53ee80-2183-11ea-9977-499eefad9ae4.png) Hi. I start using your shader for my Android game and it is really great. I really like it and a would like to use it but it is...

Hi, I used the shader and it works great. I've ran on an issue though: if I render something on a render texture, the render texture looks ok, but if...

A lot of the code is redundant, especially between lightmapped and non-lightmapped functions. The defines can also be improved, especially where they depend on each other, eg the `NORMAL_ON` define...

enhancement

The standard shader has a drop-down menu to choose if your material is transparent or opaque. It would be nice to add that to this shader.

enhancement