create-caspar-graphics
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A tool for building, testing and packaging HTML graphics for CasparCG using code.
We currently only allow 1280x720 or 1920x1080 — we should support any resolution.
I'd like to be able to change fonts without recompiling the templates. Is it possible to add something like this in config/webpack.config.prod.js in caspar-graphics via a parameter in the build...
I can't play the build example-file in Caspar Debug.log from CasparCG [0222/193040:ERROR:renderer_main.cc(226)] Running without renderer sandbox [0222/193040:INFO:CONSOLE(61)] "Uncaught ReferenceError: Map is not defined", source: file:///C:/Program%20Files/CasparCG%20Server/Server/templates//EXAMPLE.html (61) [0222/193040:INFO:CONSOLE(0)] "Uncaught ReferenceError: update...
Our dev environment for gfx development builds all templates when it detect a change even to a single file in one template. It is not a problem when there are...
So, i'm making some graphics here, and now I will have some update features, but when I try to test, the update button wasn't making anything... Is it not enable...
We should have examples for common things, e.g: - Animating on enter - Animating on exit - Animating on updates - Animating using different animation libraries (GSAP, react-spring, etc.) -...
Currently when adding a new template, you have to kill the dev server and start it again for the template to appear. We should do this automatically.
This was a request from @axelboberg, but I can't remember why you wanted it. Can you elaborate a bit on why it would be useful? :)
I've made a proof of concept for exporting graphics from Adobe After Effects using the bodymovin plugin, and then turning them into graphics using lottie.js. The idea is being able...
Right now, you can define data previews in dataPreviews.js, however once check the real size render by going to ```http://localhost:8080/thetemplate.html?_autoPreview=true``` there is not an easy way to jump into any...