Stanislav Denisov
Stanislav Denisov
A bit unrelated comment, but you have a typo [here](https://github.com/Firwood-Software/AdvancedDLSupport/blob/master/docs/indirect-calling.md) in .NET Core section: `ManagedByRef` should be `ManagedByValue`, it seems that it's just a copy of the actual `ManagedByRef`.
As for hair, maybe it worth to look at how Confetti integrated TressFX into the [Forge](https://github.com/ConfettiFX/The-Forge/releases/tag/v1.22) recently. It seems quite performant and portable.
@BearishSun Are you sure about [RakNet](https://github.com/GameFoundry/bsf/commit/231ff8e157e4b867e0fa00b827769c5529bb6e31) integration? The library was abandoned for a while and ditched from a number of game engines due to various bugs and its complexity. I...
> Eventually we'll need RPC, replication, lobbies, matchmaking, NAT punchthrough, peer 2 peer, chat, VOIP and other high level features, all of which RakNet provides plugins for. All this stuff...
I made [NetDynamics](https://github.com/nxrighthere/NetDynamics) which supports [ENet](https://github.com/nxrighthere/ENet-CSharp) out of the box. Maybe it could be useful for you.
[Now](https://forum.unity.com/threads/benchmarknet-stress-test-for-enet-unet-litenetlib-lidgren-miniudp-hazel-photon-and-others.512507/page-3#post-3420192) the thing that really matters is just fixing the module crash that happens when more than 500 clients connected to the server. > System.InvalidOperationException: Could not send data as...
Nope, this is Standard (Specular) Unity shader. I noticed that this happens if the far clipping plane set to 5000. Test project [Link removed]
It has no effect... I tried to set it to 50, 75 and 100.
Well, I tried but no luck on my side. https://s31.postimg.org/8e76q0n2j/Motion_Blur_Bug.png
Можно использовать шаблон или просто к каждому файлу ассоциировать ближайшие с желаемой сортировкой в определенном диапазоне. Натуральная сортировка будет хорошим стартом, имена файлов не проблема.