Stanislav Denisov
Stanislav Denisov
@fletcherdvalve I've looked into this again. The first issue is that in accordance to @unalkalkan request above, `ConnectP2PCustomSignaling()` and `ConnectP2PCustomSignaling()` are both requires `ISteamNetworkingConnectionSignaling` as a parameter which is not...
> Thanks for creating and maintaining this @fletcherdvalve It's an investment for bonus points for a potential job at Valve. 😸 > I'll hit you up when I have something...
I need to find time to update the wrapper. I'm slammed with IRL stuff and my other projects.
Theoretically, [yes](https://github.com/ValveSoftware/GameNetworkingSockets/issues/102).
This should be one of the top priorities, please.
> Is there a standard way to get cmake to target android / iOS? Yes, see [Cross Compiling for Android](https://cmake.org/cmake/help/v3.14/manual/cmake-toolchains.7.html#cross-compiling-for-android) and [Cross Compiling for iOS, tvOS, or watchOS](https://cmake.org/cmake/help/v3.14/manual/cmake-toolchains.7.html#cross-compiling-for-ios-tvos-or-watchos).
Looks good, just a few minor changes. 👍
> What exactly are the proposed semantics? A guarantee that no message with a higher sequence number will be delivered before a message with a lower sequence number, thus ensuring...
This feature would be very useful in state replication implementations with eventual consistency.
Just want to participate in this issue a bit. Right now Lumberyard utilizes Lua as its programming language for making stuff on-the-fly where you don't need to dive into C++...