three-landscape
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React-three-fiber compatible abstractions that make it easier to render high quality landscapes scenes
Texture atlas are single files with multiple textures in them. This will be helpful if you are nearing the 16 texture per material limit or trying to reduce total number...
Currently tile textures(rock, grass ect) just blend smoothly into one another. This is ok but requires large splat maps to make terrain look good and can look smudgy / low...
height terracing affects dense meshes with high displacement scales.
Thought I'd open this as suggestion for a potential next feature :) ### Less expensive Materials I've noticed that Standard Materials covering large portions of the screen can already bring...
https://mini.gmshaders.com/p/gm-shaders-mini-fractal-texturing-1408552
implement a sparse virtual texture to reduce performance impact of combining expensive operations such as triplanar mapping + gridless pass.
Vanilla support was rolled back with most recent large release. Consider supporting vanilla apps and so it can be used in frameworks other than r3f such as threlte.
https://www.youtube.com/watch?v=tgEoaahdis0
Hi! First of all, amazing library you created here! Great work! I want to play around with it a bit, but I'm having issues, I'm using these dependencies: ```json "devDependencies":...