three-landscape
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Infinite mirror grid
helper to tile a terrain sector in an grid, using mirroring to avoid sharp edged between sectors.
usefull for faking infinite terrain in self similar environments (mountains, sand dunes etc)
proposal:
<SplatMaterial
splats={[textures[11], textures[12]]}
surfaces={[rock, clif, mud, grass1, grass2, mud]}
orientation={[-1,1]}
/>
orientation is multiplied with uv whenever referenced to effectively flip x and or y sampling direction