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Virtual Textures

Open nwpointer opened this issue 2 years ago • 1 comments

implement a sparse virtual texture to reduce performance impact of combining expensive operations such as triplanar mapping + gridless pass.

nwpointer avatar Dec 22 '22 01:12 nwpointer

'A poor man's virtual texture has been released as part of https://github.com/nwpointer/three-landscape/pull/30

Its not virtual but generates a single low quality texture of the entire terrain and samples that when the camera is far away.

nwpointer avatar Mar 20 '23 05:03 nwpointer