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Surface displacement maps

Open nwpointer opened this issue 3 years ago • 1 comments

Grass or rocks should be displaceable to add additional details.

Doing to performantly is dependent on adaptive mesh density. alternatively instead of actually displacing the objects, use parallax occlusion.

nwpointer avatar Nov 20 '21 11:11 nwpointer

Also requires https://github.com/nwpointer/three-landscape/issues/8 to be used effectively unless you have a very small number of surfaces

nwpointer avatar Dec 05 '22 08:12 nwpointer