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Adaptive mesh density

Open nwpointer opened this issue 3 years ago • 2 comments

using a BTree + based longest edge subdivision would allow for dynamically controlling mesh density either by distance from camera or some other criteria while avoiding gaps caused by T-junctions in quad-tree based solutions.

nwpointer avatar Nov 16 '21 07:11 nwpointer

got a basic cpu based B-tree working

Screen Shot 2021-11-22 at 4 21 56 PM

nwpointer avatar Nov 23 '21 03:11 nwpointer

Initial attempts were not fast enough to recalculate the mesh as the camera moved around or had other draw backs like visible 'pop-in' as geometry detail increased so I've not merged them into main.

nwpointer avatar Dec 28 '22 21:12 nwpointer