Nathan Pointer
Nathan Pointer
Currently tile textures(rock, grass ect) just blend smoothly into one another. This is ok but requires large splat maps to make terrain look good and can look smudgy / low...
height terracing affects dense meshes with high displacement scales.
https://mini.gmshaders.com/p/gm-shaders-mini-fractal-texturing-1408552
implement a sparse virtual texture to reduce performance impact of combining expensive operations such as triplanar mapping + gridless pass.
Vanilla support was rolled back with most recent large release. Consider supporting vanilla apps and so it can be used in frameworks other than r3f such as threlte.
https://www.youtube.com/watch?v=tgEoaahdis0