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[New Tower] Geode/Cracked Geode/Scintillating Geode
Geode
Chipped Topaz Chipped Ruby Chipped Emerald
Effect: Enemys take 15 damage when walking within 128 range of mazing rocks within 400 range of this tower.
Cracked Geode
50 Gold
Effect: Enemys take 20 damage when walking within 128 range of mazing rocks within 500 range of this tower, damage caused is increased by 5 for each mazing rock within 500 range
Scintillating Geode
180 Gold
Effect: Enemys take 30 damage when walking within 128 range of mazing rocks within 600 range of this tower, damage caused is increased by 10 for each mazing rock within 600 range
Effect: Damage and Attack speed of nearby towers are increased by 3% for every 4 mazing rocks within 600 range
or
Effect: Enemys damaged by this towers effect have their movement speed reduced by 20% for 3 seconds
Interesting idea. Gives additional value to mazing rocks. Although, I would definitely need to see how many mazing rocks can be within a set range. But here are some rough guesses.
# Number of Mazing Rocks in 600 Range
- Maximum density: ~75
- Only rocks for maze (50% utilization of area): ~30-35
- Typical end-game maze: ~15-25
I really like the idea. The numbers may need some tweaking, but the idea is solid. It could work nicely into a slate heavy strategy, or one that is primarily long range towers.