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Ground texture under towers does not always appear

Open nvs opened this issue 7 years ago • 7 comments

This is nothing new to Gem TD+. It happened even in the old line. See if anything can be done to prevent or fix this issue. Also, it should be noted I don't know how to duplicate this issue. It seems random at times. Perhaps related to alt-tabbing? Or maybe the removal of rocks prior to placing a new Gem? Or perhaps the placement unit itself.

nvs avatar Nov 11 '18 21:11 nvs

Somewhat related is the fact that no textures under buildings will appear when model detail is set to 'Low'.

nvs avatar Dec 30 '18 07:12 nvs

This still happens as of WC3 1.30.4 and Gem TD+ 1.5.4. It is rare, however. I have not found a way to reliably reproduce the issue. It is most likely a general WC3 issue.

nvs avatar Apr 04 '19 04:04 nvs

Still happens in 1.31.1. And, yes, it is rare. General WC3 issue for sure.

nvs avatar Aug 07 '19 21:08 nvs

Verify behavior in 1.32.0.14481, both for SD and HD.

nvs avatar Jan 31 '20 05:01 nvs

Still happens in 1.32.0.14481 SD.

nvs avatar Feb 03 '20 23:02 nvs

Still happens in 1.32.3. I'm pretty sure the ground texture under buildings can just disappear. May be related to use of Alt+Tab. Maybe even terrain deformations caused by various spells (e.g. Elder).

nvs avatar Mar 19 '20 23:03 nvs

A potential solution is to hide/show the building. That seems to cause the game to refresh various things like the ground texture under the building. Need to pay more attention as to when they do not appear. If it is an issue on building creation, hide/show could 'fix' things. If it is related to the deformations, I doubt there is a way to detect the texture disappearing.

nvs avatar Mar 21 '20 22:03 nvs