GET3D
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Flipped Normal
Hello,
I tried to visualize SDF values from car
pretrained model, and discovered that the SDF values are inverted
As I know, the inside part of an object should have negative values, and outside parts have positive values, but in the car
model it is the opposite.
I am trying to implement normal field and add normal discriminator for better geometry, but my model keep flipping normal during training, and never converges.
Do you think sdf_reg_loss
can prevent this kind of output? or do I have to add some other regularization that add constraints that center_indices
to have negative and boundary_indices
to have positive values?
Hi @EJShim,
Yes, I also observed the normals could be flipped during training. This is because the isosurfacing (DMTet part) in GET3D only focuses on the extracted surface, and the SDF flipped sign, it won't affect the extracted surface.
The sdf_reg_loss
might be hard to prevent this kind of output. I feel the regularization to constrain the center_indices
to have negative and boundary_indices
to have positive values might be better as it gives the sign of SDF