Magic-UV
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[5.1.0] Smoothing / Aligning doesnt work like original tool
I tried using the smoothing and aligning tools again in UV Magic. But i cant seem to get the same result as in the original UV_Tools. I dont understand the extra "select" checkbox.
Here are some issues ill try to list;
Straighting method When i use the align method with magic, the uv swirls around, doesnt aligna or make it atraight at all. Here's a comparison UV magic
uv_tools
Aligning (there is no align button??) When use X/Y which is a boolean in uv-tools, the mesh moves over the uv island, it doesnt make it straight or align its verts. With each click the uv gets more deformed.
Second click
Third click
Circle options nags about last face needs to be a triangle, which the original doesnt do
Some cosmetics for the UV inspections Perhaps it makes more sense for the "UV Inspection" to have the eye show/hide icon instead of the play/pause icon?
Straighting method Aligning (there is no align button??)
These two issues are same issue as #79 , aren't there? I'm tackling there issues but I could not have time to fix it.
Some cosmetics for the UV inspections
Great feedback. I will change icon.
No i dont think these are the same, i did not get errors this time. I do see them when i turn of the X or Y though. DOnt remember which one, i can do some more check and that part.
The thing is that they outcome just doesnt work, Align and straighten doesnt show the correct result as the original uv_tool does. This is not about error output as in #79
Look at the screengrabs, they sort of show the issue im trying to explain
Some cosmetics for the UV inspections Perhaps it makes more sense for the "UV Inspection" to have the eye show/hide icon instead of the > play/pause icon?
I revised the whole current UI which launch modal mode. You can try it from develop branch now.
@schroef
And it will be helpful to send me pull request if you have a good idea about UI. You may have good user experience about UI because your continuous contribution.