Magic-UV
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Copy/Pasting a UV map from a mesh variant results in a distorted map
System Information
- OS: Windows 10.0.19044
- Blender version: 3.1.2
- Add-on version: 6.5.0
Expected behavior
The target UV map is copied over to another mesh without distortions.
Description about the bug
In our project, we have succesfully used UV Copy/Paste feature for all other models with similar features, but for some reason the attached model has distortions when we copy the Wide map from the Wide mesh to the Base mesh. The vertex order is the same as you can see from the created Shape Key (using Join as Shapes).
Screenshots/Files [Optional]