Magic-UV
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Texture UV Lock heavily warping.
System Information
- OS: Windows 10
- Blender version: 2.8
- Add-on version: 6.2
Expected behavior
I should be able to move verts, edges, etc... and the texture stays in it's place un-warped.
Description about the bug
When I start going everything's fine, I've used this addon alot lately for making foliage cards
so I make my plane, cut out around my texture, and once I subdivide or connect vertex paths
it's suddenly warping the whole texture, either stretching it super far or offsetting it.
When I look at my UV's and do it it begins taking the verts and slowly pulling them across the screen. And this was working perfectly fine yesterday mind you when I was working with version 6.0, I switched to 6.2 after looking into it and I get the same issue.
Screenshots/Files [Optional]
It is good to solve the bug if you attach the screenshots or .blend file.
The moment I select a vert
Additional comments [Optional]
this seems to still be happening with addon version 6.4 , Blender 2.9.2
I can confirm this issue is still present in Blender 3.3.0
My workaround since 2019 is use edge slide (G+G) or freemove slide (G+G+G) but need to be in some aligned view to prevent 3rd axis move. It's a built-in feature, not addon.
Implemented in Blender https://projects.blender.org/blender/blender/issues/78416
Close this issue (See: https://github.com/nutti/Magic-UV/issues/95#issuecomment-1479240537)