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Tiler should pre-allocate array before loading tiles

Open gaffo opened this issue 4 years ago • 0 comments

If working on a large image it's possible you won't have enough ram to load, but you have to find this out after the tiles load (which can take a bit). Maybe allocate the buffer first to ensure we have space?

gaffo avatar Sep 08 '19 20:09 gaffo