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Rumble not working?

Open akiraKido opened this issue 3 years ago • 16 comments

I tried your sample and the haptic trigger works brilliantly, but I noticed that the rumble slider seems to do nothing. Could you check it out? Thanks in advance.

akiraKido avatar Apr 29 '21 05:04 akiraKido

@akiraKido Seems like you are not the only one having issues there. Are you connected over USB or Bluetooth?

Ohjurot avatar May 27 '21 10:05 Ohjurot

@akiraKido Seems like you are not the only one having issues there. Are you connected over USB or Bluetooth?

Im having same issue, connected over usb

tkulpa avatar Jun 06 '21 11:06 tkulpa

Didn't tried in Windows, but doesn't work on macOS (connected over USB).

TeorikDeli avatar Jun 19 '21 13:06 TeorikDeli

Doesn't work on Windows either.

Walter-Hulsebos avatar Jun 26 '21 02:06 Walter-Hulsebos

Also experiencing this issue over USB. On Windows 10 with Unity 2021.1.5f1, everything else works flawlessly though!

jessejaura avatar Jun 29 '21 20:06 jessejaura

Haptics work fine as far as I can tell with macOS when wired. The controller doesn't do anything when connected wirelessly though, whether that be receiving input or producing haptics.

EDIT: The low and high frequency vibrations seem to be swapped though, compared to the Dualshock 4

ryanslikesocool avatar Jul 04 '21 16:07 ryanslikesocool

Also encountering issues with the rumble slider doing nothing in the sample on windows. Everything else is on point though, absolute love this tech being usable in unity. :D

oliver6596 avatar Jul 09 '21 11:07 oliver6596

Rumble also doesn't work for me

mdsitton avatar Jul 21 '21 15:07 mdsitton

I'm having the same problem (USB). I'm curious if anyone's got it working though or if it's a few isolated issues.

conner-rush avatar Jul 28 '21 17:07 conner-rush

Same problem in Windows connected via USB.

torresmatt avatar Aug 08 '21 01:08 torresmatt

Interestingly if I set a breakpoint on line 27 of DualSenseRumble.cs and run in debug mode, it does show SetMotorSpeeds being called with correct values every update. And in debug mode I can feel a slight vibration everytime I click "Resume Program" in Rider (the IDE I'm using) and the breakpoint is reached again. However, for some reason this doesn't result in a continuous rumble when not in debug mode.

torresmatt avatar Aug 08 '21 01:08 torresmatt

Just verified that the rumble sliders work for me in a build, just not in editor for some reason. Also, I'm not totally sure why the two sliders say "left rumble" and "right rumble". It seems like they are high and low frequency rumbles instead of anything to do with left/right. Thanks for your time on this asset btw.

torresmatt avatar Aug 08 '21 02:08 torresmatt

Forgot to add I am seeing this behavior in Unity 2019.4.29f1

torresmatt avatar Aug 08 '21 11:08 torresmatt

Also did not work for me. W10 build 19043, playstation 5 controller with newest firmware connected with the USB. Unity Pro 2020.3.2

Duf1220 avatar Oct 02 '21 12:10 Duf1220

Am also having the same problem. Using Unity version 2021.1.25f1

JohnEgan avatar Dec 20 '21 23:12 JohnEgan

Everything messed up in Unity 2021.3.13f1 still.

lucaswkuipers avatar Nov 16 '22 22:11 lucaswkuipers