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feat: canvas scaling for "high quality" output
Adding canvas scaling option for someone doesn't satisfied with 250p output and someone using HiDPI screen.
Also hard-coded max width of the canvas element so scaling won't messing up the layout.
Side note: Be better to use SVG instead of PNG for halo and cross texture, there's another PR already doing that: #6
Preview
Default 1x output:
2x output: