NRedneck icon indicating copy to clipboard operation
NRedneck copied to clipboard

Redneck Rampage & Duke Nukem 3D port based on EDuke32

Results 11 NRedneck issues
Sort by recently updated
recently updated
newest added

Is it possible that rednukem can pull from the latest eduke32 svn master and compile against it? How will rednukem be updated when eduke32 keeps releasing later versions?

Yer ceiling in e2l2 is missin' some god frikin' texture and displayin' some kind of hall-o-mirrors effect! hare, take a look: ![](https://i.postimg.cc/bJ97PKsM/duke0001.png)

When alerted with the player viewing their rear sprite, RRRA's enemies shrink, making it impossible to kill them with hitscan or projectiles. The only way is to use explosives, as...

![Jackalope gibs](https://puu.sh/EviQn.png) It doesn't happen with RR's enemies, only the ones added for RA. The bikers are the most affected. Gibs don't spawn until the torso shredding animation plays (after...

Building the binary without specifying any build parameters, i.e. `make` no longer works and instead just shows the error: `make: *** No rule to make target 'rednukem', needed by 'all'....

I'm not sure how this would work with other versions, but I have the GoG release of the Redneck Rampage Collection (I also own a CD copy of the original...

- How to compile (including Linux) - How to install, where to place game data, what needs to be renamed (including Route 66 and Rides Again)

Regardless the switch state at the beginning of J.CLUCK'S, no chicken gets spawned in the processing plant from tile 285 and onwards.

There's a room in Redneck Rampage's Nut House that's semi transparent, causing a hall of mirror effect as you move. In the original game it results in the ceiling being...

Redneck Rampage Rides Again's REDINT.MVE intro is in this format, and it would be nice if RedNukem could play it back. FFmpeg has a working decoder for it.