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[Duke Nukem 64] issues with polymer

Open justtoask opened this issue 11 months ago • 1 comments

I noticed that when I tried playing DN64 with the Polymer renderer enabled there were major issues:

  1. everything was white image
  2. the game crashes after trying to select a level anyway, though right before it can be noticed that right before the crash you spawn in the ground image Here's the full log file
 runtime  src| 
 0.1780s INFO| Started at 2023-08-05 15:09:36.125
 0.2051s INFO| Built Jun 20 2023 18:44:42, GCC 10.1.0, 64-bit
 0.2131s INFO| Using directory D:/gry/Duke Nukem 3D - Atomic Edition/
 0.2190s INFO| Using directory D:/gry/Duke Nukem 3D - Atomic Edition/AddOns/
 0.2252s INFO| Using directory D:/gry/Duke Nukem 3D - Atomic Edition/
 0.2448s INFO| OS: Windows 10 (build 10.0.22621)
 0.2517s INFO| Initialized 2ms system timer
 0.2566s INFO| CPU: 11th Gen Intel(R) Core(TM) i5-11400H @ 2.70GHz
 0.2587s INFO| Initializing SDL 2.0.22
62.4706s INFO| Initialized 192.0M cache
62.4735s INFO| Loading module duke64_widescreen.def
62.5793s INFO| Executing settings.cfg
63.1892s INFO| Opened texturecache as cache file.
69.9858s INFO| Cache time: 123ms
69.9861s  ERR| S_PlayMusic(): error: can't open "stalker.mid" for playback!
69.9887s INFO| E1L1: HOLLYWOOD HOLOCAUST
74.2737s INFO| Wrote rednukem.cfg
74.2742s INFO| Wrote settings.cfg

justtoask avatar Aug 05 '23 13:08 justtoask

Duke 64 uses its own renderer. The bug here is that the game shouldn't be able to launch the game with the Polymer renderer at all.

Phredreeke avatar Aug 08 '23 14:08 Phredreeke