NBlood
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Blood: When floor is over floor, shadows of higher floor are on lower floor
Seen in e2m5 the haunting
This does happen in the original exe as well.
e2m1
Shadow through box.
Shadow disappears completely when you jump beyond the room.
I believe these are simply fake floors used by maps - it might be possible to detect these using hitscan collision for shadow rendering.
RTX, when?
This has been fixed by 9e36fe80c401fda63aba5f26d3bf0df7e597323e