NBlood
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Inverted saw voxel is drawn incorrectly in r11419
655-657 and 772-774 tiles. The map is E2M2, but it probably occurs on other maps too. Only happens in r11419+ builds with custom voxels pack https://github.com/fgsfds/Blood-Voxel-Pack/releases/tag/0.93 Also, doesn't seem to happen with other inverted voxels, though I didn't thoroughly checked that.
Inverted voxel of a saw is incorrectly drawn
@fgsfds can you provide more details to replicate the issue? -Level of game? -are you using voxel Mods?
Можете ли вы предоставить более подробную информацию, чтобы повторить проблему? -Уровень игры? Вы используете воксельные моды?
It is E2M2 and he is using his voxel mod. And he speaks English.
Updated the description
Inverted tiles are tricky because engine differently applies y-offset for face and wall aligned sprites. I've tried to fix this yesterday, but my fix broke voxels in duke3d so i gave up.
Is this issue still present?
Yes it is as of 939f330faaa33a4e0d5249d0184b84c9d73cf8b8