Unity-Lightmap-Prefab-Baker
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Unity Light Map Prefab Baker
i am making a game where cells get generated in a random order, and when generating only the first cell generated gets lightmapped while the others don't get lightmaps ![Screenshot...
Assets/Resources/Lightmaps/Plane (1)/Plane (1)_light-0.asset UnityEngine.Debug:LogError (object) PrefabLightMapBaker.EditorUtils:SaveLightmapAsset (string,string) (at Assets/Scripts/Editor/EditorUtils.cs:201) PrefabLightMapBaker.Baker:SaveSceneLightmap (int,string) (at Assets/Scripts/Editor/Baker.cs:206) PrefabLightMapBaker.Baker:GetOrSaveSceneLightmapToAsset (int,string) (at Assets/Scripts/Editor/Baker.cs:156)
This plugin is amazing, but unfortunately it breaks down when you throw prefabs with a large amount of static components at it: ``` Assertion failed on expression: 'm_PendingLightmapHashes.size() == m_LightmapCompositeHashes.size()'...
This package is very useful, but it seemed cannot get baked light probes. Is there any way to baked them in prefab
Hi, when I perform a bake on a parent object with some childed geometry and the Prefab Baker script attached, I can see a lightmap being created in the Baked...