Nick

Results 25 issues of Nick

May or may not be worth adding. The only use for this that we can think of is the -merge parameter for chocolate doom.

enhancement

### Description On slower systems we have been experiencing severe FPS drops whenever the mouse is moved. Profiling has showed GLFW.GetCursorPos using significant CPU time. Requires moving the mouse to...

windows
platform
4.x
glfw

The sky is probably stretched a bit too much. Especially noticeable in eviternity where the moon cannot be seen. GZDoom does some stretching, but quite a bit less. Helion: ![screenshot_Helion_eviternity](https://user-images.githubusercontent.com/42744211/129814621-1f0a4985-d8d2-468b-b985-2b1178fc7148.png)...

Renderer

I believe this is a vanilla bug. It does not happen often but if a monster kills a player and then is hit and attacks something else the player camera...

Bug

This is mapped from MBF21 FLEEMELEE. Apparently friendly monsters will move out of attack radius when a weapon has this flag.

Feature

Tested on windows 7 laptop, fails to load glfw3.dll because it requires vcruntime140.dll

My old laptop for testing from 2009 the messages do not fade out in the top left. They just stay and the new ones will cycle out old ones. No...

Renderer
Bug