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save games features

Open ak1dd opened this issue 5 years ago • 2 comments

you often save many times in a session - day isn't granular enough.

Can you also add the user defined name of the savegame?

Finally how about allowing you to select a savegame to load when you select Play for a wad?

If savegames have to be in the sourceport main directory, how about an option to archive all savegames upon launch/play that are not the selected wad so you can see just the savegames relevant to the current mod/wad?

ak1dd avatar Dec 30 '18 19:12 ak1dd

It can be possible to use the -loadgame parameter to launch both the files and save game, though only for ZDoom ports which I assume most people use anyways. According to the ZDoom wiki on the command line parameters:

-loadgame saveXX.[zds] Automatically loads the specified savegame. To find out a save's file name, press F1 while it is highlighted in the save or load menu. If you do not include the .zds extension, ZDoom will automatically add it for you.

Also mind clarifying what you mean by "archive all savegames", you mean as in parse all the files in the directory and have them saved to the SaveGames directory? I am confused by what you mean here.

guynamederick avatar Jan 26 '19 21:01 guynamederick

The first two requests are completed and merged into development.

https://ci.appveyor.com/api/buildjobs/73tn40pvy09tfolq/artifacts/ReleaseBuild%2FDoomLauncher_2.6.4.0.zip

I will split the last two into separate issues. I need clarification on the last issue as well so I can write it up.

nstlaurent avatar Jan 27 '19 13:01 nstlaurent