RustRoguelike
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This Rust Roguelike is a Roguelike written in Rust.
Game- configuration, gamedata, settings, rng, log, values, and input state Procgen: WFC - from template file ProcGen commands - trivial names and numbers Maps are made from a MapLoadConfig (enum...
Sling
The sling weapon has been added to the game in wfc_rs. We can cherry-pick it out to master if this branch does not get merged soon. There is no sprite...
Currently statues are just blocking tiles- they don't count as walls or as columns or anything. It would make them more interesting to move them into being more interactive. The...
A full Unity version of the game would include: Spawn and remove tiles surfaces, walls, and intertile walls. Attack and movement overlays Use-mode overlays Full sets of 3D models and...
Currently entities have their own message log indicating when they hear a sound. Consider replacing this with an Alerted message, logged to the front of the queue. The potential problem...
Continue at Monsters section next time.
I think that the torches should be displayed over the inter-tile walls. Also, the dust particles should be displayed underneath the darkness.
First Iteration 