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This Rust Roguelike is a Roguelike written in Rust.

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Game- configuration, gamedata, settings, rng, log, values, and input state Procgen: WFC - from template file ProcGen commands - trivial names and numbers Maps are made from a MapLoadConfig (enum...

The sling weapon has been added to the game in wfc_rs. We can cherry-pick it out to master if this branch does not get merged soon. There is no sprite...

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Currently statues are just blocking tiles- they don't count as walls or as columns or anything. It would make them more interesting to move them into being more interactive. The...

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A full Unity version of the game would include: Spawn and remove tiles surfaces, walls, and intertile walls. Attack and movement overlays Use-mode overlays Full sets of 3D models and...

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Currently entities have their own message log indicating when they hear a sound. Consider replacing this with an Alerted message, logged to the front of the queue. The potential problem...

Continue at Monsters section next time.

I think that the torches should be displayed over the inter-tile walls. Also, the dust particles should be displayed underneath the darkness.

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First Iteration ![RustRender1](https://user-images.githubusercontent.com/4422963/140253322-bce1be7c-413f-46f7-bfa7-8c4ba31dbc4d.png)

visual