RustRoguelike
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This Rust Roguelike is a Roguelike written in Rust.
Pack all sprites into a single atlas with https://github.com/rxi/atlas The game's Makefile could build this code, and then run it on the resources directory. It looks like this will pack...
This is a place to just throw out ideas on mechanics that we think would improve the game. Anything goes, doesn't have to be good, or complete. I think that...
It might be interesting if the level generation added road areas. They could be full or broken, and would remove walls in their path.
If the level generation created levels with separated areas, it would add another level of nesting interest curve within the level, and it might make it so that the player...
This issue is to create and iterate on a short, simple explanation of the fact-based side of the story. I believe that the mythology-based side can be modified more freely...
When looking at the Crumble I realized that there are a number of variations of this idea. First, apparently I had already added it, calling it Rubble. This skill checked...
I was thinking about implementing stone skin, but what does it mean to reduce damage nowadays? There is no concept of how strong an attack is, so either stone skin...
Here are the concepts that I see as necessary for the tutorial: Goal: Get to the right side of the level Player info: You have four health and four energy...
Tutorial: We need some sort of tutorial. It could just be that, for now, there is a screen of text that explains the most basic rules of the game. Another...
This task is intended to both come up with and discuss the scenes which will further the story. I will make a comment with the list of scenes and another...