RustRoguelike
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Environment Interactions
I think that it is worth thinking about potential situations where the player's environment interactions lead to small chain reactions. These can be as simple as pushing over a column to turn a soft grassy tile into a rubble tile, or pushing one column into another and causing both to fall.
The idea is that if environmental objects interact with one another, the world will feel more interconnected and real.
This could be a path to take with traps-- maybe all traps modify the environment in some way.