ue4-rts
ue4-rts copied to clipboard
Squad Handling
Hi all,
I’ve been looking at adapting this to handle squads like Dawn of War or Company of Heroes.
I’ve been looking around at any tips, and the best I’ve come across is the following:
- An actor for the squad that contains an array of squad units
- A squad class that contains information such as squad minimum and maximum size, squad population usage etc.
- The squad actor has an ai controller
- The unit also has an ai controller
Has anyone got any tips or suggestions on how to go about this?