SDFMetalDemo
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A Signed Distance Bounds renderer using Apple's Metal compute pipeline
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SDFMetalDemo issues
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Passing mutable data to the compute function causes catastrophic degradation in rendering performance. This is likely due to the data access pattern being unrelated to the pixel position, resulting in...
Currently the renderer runs separate loops for Ambient Occlusion and Reflection mapping. It should be more efficient to run a single loop that tests for both cases.