Chris Molozian
Chris Molozian
@smsunarto It would be great to have a pull request to review if you have time 🙏
@AleksandarEri It's possible to use whichever binary serialization format you like with Nakama. It could be MessagePack, FlatBuffers, Protocol Buffers, or others. We tend to use Protobuf because parts of...
@thegoldenmule Thanks for the ping. I'll make sure its added to our next internal Nakama meeting so we can make suggestions. /cc @zyro
@LaurencePutterman can you share a StoreKit 2 IAP receipt? If not publicly on GitHub, please reach out over email to contact AT heroiclabs DOT com.
Resolved in https://github.com/heroiclabs/nakama-unity/commit/79fc2a3699bdbc47d2fcc4d4e418d2d16d7f56a6.
@xinatcg It would be a good change to add, would you be open to create a pull request for the feature? Happy to review it 🙏
@xinatcg We don't have a set schedule for client SDK releases but the release process itself is quite quick. Also, when the code is reviewed and merged you'll be able...
@fenglinnet Would you be able to help with a pull request for this change? 🙏
@aurora-a-k-a-lightning This should be resolved in this commit: https://github.com/heroiclabs/nakama-dotnet/commit/4b8d3861d70176cc5d1501e2abe7677db38a8f55.
@RobertRoeb can you open an issue on this repo: https://github.com/heroiclabs/nakama-dart I think its likely an issue with the client and how it decodes the response rather than a game server...