For interpolate, is it possible to ignore svg small specks?
Sometimes when morphing between 2 svgs, it creates specks of small paths and wondering if those could be ignored and not shown. Thanks for great library.
BTW, I tried the popmotion steps in the doc but seems no longer works. I tried Motion library and that worked.
https://motion.dev/
I tried to do a version of it here...
https://codepen.io/scottyu2012/pen/dyLLZbz?editors=1111
There isn't a way to ignore those currently, but I can think of a number of options that could improve the situation if added:
- Add an option to specify how many paths to interpolate (and then just remove the other curves). This would result in going straight from the cutouts to a fully black robot icon. I'm not sure if this is what you want though since it might be jarring to go from an outlined robot to a filled in one between frames
- Add another value to the "optimize" option that makes the unmatches curves interpolate to its center point and attempts to shrink them before the midpoint of the animation.
- Add an option to specify what offset to remove unmatched curves at. So basically you can choose when the unmatched curves are phased out. Or maybe provide a timing function to control them.
The fundamental issue here with that animation are that the cutouts are expressed as additional paths, so they can't just be ignored without a jump. Also, I can't change the default behavior without bumping the major version (and I would rather not), but I can certainly add more options.
Thoughts?
Yeah I think #2 and #3 would be great. So #3 would be to check how much of an island the element is at from next nearest neighbor? These options would be great!