Juan Ortiz

Results 22 issues of Juan Ortiz

On the 317 revision, there is a total of 5 different packets that can be used to create every spell in the game. - [ ] Cast on game object...

medium priority
easy

medium priority
average

# Problem The x and y fields within `ChunkPosition` are described as the center coordinates for the region. Conversely, the getters for those fields are described as the top-left coordinates.

high priority
easy

# Problem All configurations/settings related to logging are scattered throughout the project. # Implementation - [ ] Move `LoggingSettings`, and `LoggingConfigurationFactory` into a single package `io.luna.logging` - [ ] Extract...

high priority
average

# Purpose Edit: This change is one of many to come that will allow us to maintain a linear dependency tree when migrating the remaining utility classes into their respective...

blocked

https://docs.gradle.org/6.3/release-notes.html The most notable change is support for JDK 14 (which I'd like to upgrade to eventually).

discussion

I would like to discuss moving towards a more cohesive package naming convention for the entire project. There's typically two schools of thought on this topic. The first being package...

discussion

The fields that need to be stored are: - Npc id - Item id - Item amount We should consider support for drop table sharing, where multiple Npcs share the...

low priority
plugin

# Motivation I had a difficult time writing clean code to programmatically add new RSA keys (#179) due to how tightly-coupled key reading and authentication logic were. # Result Separates...

# Problem(s) The current single module project is large, and cluttered. This creates two problems. 1. If I want to create an extension, plugin, or tool, I have to rummage...

high priority
average