OsirisAndExtra icon indicating copy to clipboard operation
OsirisAndExtra copied to clipboard

Recommandations for your cheat <3

Open JannesBonk opened this issue 2 years ago • 7 comments

Hi developer! I am here for you and for your cheat. I will be giving you suggestions for your cheat that will help us alot

  1. Penetration crosshair ( ik thats on your to do list )
  2. ESP FLAGS
  3. Custom legitbot not based on the aimbot.cpp and aimbot.h
  4. Force Safe points (by bind)
  5. Force BODY aim (by bind)
  6. Min dmg over ride (by bind)
  7. Custom menu style If you can add this, i will donate 5 euros to you. Thanks!

JannesBonk avatar Apr 20 '22 14:04 JannesBonk

2. ESP FLAGS I know of c4 but what more flags? 3. Custom legitbot not based on the aimbot.cpp and aimbot.h What do you mean? 4. Force Safe points (by bind) Cpu intensive, im thinking of multithreading setupbones 5. Force BODY aim (by bind) Can do 6. Min dmg over ride (by bind) Can do 7. Custom menu style I dont know how to do menus

notgoodusename avatar Apr 21 '22 23:04 notgoodusename

2. ESP FLAGS I know of c4 but what more flags? .like fake duck, armor, money 3. Custom legitbot not based on the aimbot.cpp and aimbot.h What do you mean? .nvm 4. Force Safe points (by bind) Cpu intensive, im thinking of multithreading setupbones .great idea 5. Force BODY aim (by bind) Can do 6. Min dmg over ride (by bind) Can do 7. Custom menu style I dont know how to do menus .like in osiris where u have the style menu

JannesBonk avatar Apr 22 '22 07:04 JannesBonk

For ESP flags, would it be feasible to have a "Resolved" tag once the player's desync has been resolved (since you are also developing the resolver now)?

cristyanul avatar Apr 22 '22 10:04 cristyanul

For ESP flags, would it be feasible to have a "Resolved" tag once the player's desync has been resolved (since you are also developing the resolver now)?

of course, that can be a flag

JannesBonk avatar Apr 22 '22 11:04 JannesBonk

@notgoodusename how about thirdperson when spectating ?

else if (localPlayer->getObserverTarget() && (localPlayer->observerMode() == ObsMode::InEye || localPlayer->observerMode() == ObsMode::Chase))
{
   	memory->input->isCameraInThirdPerson = false;
   	localPlayer->observerMode() = thirdPerson[config->visuals.thirdPerson] ? ObsMode::InEye : ObsMode::Chase;
}

dapaster avatar Apr 22 '22 12:04 dapaster

For ESP flags, would it be feasible to have a "Resolved" tag once the player's desync has been resolved (since you are also developing the resolver now)?

Not a good idea since resolving a player can never be accurate enough

notgoodusename avatar Apr 23 '22 03:04 notgoodusename

For ESP flags, would it be feasible to have a "Resolved" tag once the player's desync has been resolved (since you are also developing the resolver now)?

Not a good idea since resolving a player can never be accurate enough

what about fake duck flag, scoped, etc. things like that

Navoichyk avatar Aug 06 '22 18:08 Navoichyk