OsirisAndExtra
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New watermark
ss:
color is currently hardcoded, you can just make a color picker in menu and add it in config files if u want to make it have a specific color
now all pasters can paste this into their epic p2c
now all pasters can paste this into their epic p2c
this u?
now all pasters can paste this into their epic p2c
this u?
i dont own a p2c π neither will i use this
now all pasters can paste this into their epic p2c
this u?
i dont own a p2c π neither will i use this
π
now all pasters can paste this into their epic p2c
this u?
i dont own a p2c π neither will i use this
π
still,nobody paid for it
now all pasters can paste this into their epic p2c
this u?
i dont own a p2c π neither will i use this
π
still,nobody paid for it
cuz nobody in the right mind would pay 500 e for an osiris paste π€£
now all pasters can paste this into their epic p2c
this u?
i dont own a p2c π neither will i use this
π
still,nobody paid for it
cuz nobody in the right mind would pay 500 e for an osiris paste π€£
but its still free
Like this :} :thumbsup:
Like this :} π
youre welcome meth addict vegif
cool but it kinda looks like some shitty russian antiaim lua for neverlose lol
@gr1ndy This way we can display localtime. (based on clock clantag) The problem is it won't render properly. You see watermark for like 0,5 sec and disappears for an other 0,5 sec. Would be insane if u can figure it out. I tried while loop but game freezed.
std::string cheatname, username, build, zsazsa;
char* user = getenv("username");
cheatname = "Osiris ";
username = user;
static auto lastTime = 0.0f;
if (memory->globalVars->realtime - lastTime < 1.0f)
return;
const auto time = std::time(nullptr);
const auto localTime = std::localtime(&time);
char s[11];
s[0] = '\0';
snprintf(s, sizeof(s), "%02d:%02d:%02d", localTime->tm_hour, localTime->tm_min, localTime->tm_sec);
lastTime = memory->globalVars->realtime;
zsazsa = s, s;
#if DEBUG build = "[beta]"; #endif build = "[release]";
// watermark text
auto text = std::string(cheatname + build + " | " + username + " | " + zsazsa).c_str();
I tried while loop but game freezed.
π
but whatever.
Imma give you a live time tip. Use debugger.
I tried while loop but game freezed.
π but whatever. Imma give you a live time tip. Use debugger.
I have actually no idea what am I doing hereβ οΈ I started learning programming half year ago and im writing useless programs in java β οΈβ οΈ
@gr1ndy This way we can display localtime. (based on clock clantag) The problem is it won't render properly. You see watermark for like 0,5 sec and disappears for an other 0,5 sec. Would be insane if u can figure it out. I tried while loop but game freezed.
std::string cheatname, username, build, zsazsa;
char* user = getenv("username"); cheatname = "Osiris "; username = user; static auto lastTime = 0.0f; if (memory->globalVars->realtime - lastTime < 1.0f) return; const auto time = std::time(nullptr); const auto localTime = std::localtime(&time); char s[11]; s[0] = '\0'; snprintf(s, sizeof(s), "%02d:%02d:%02d", localTime->tm_hour, localTime->tm_min, localTime->tm_sec); lastTime = memory->globalVars->realtime; zsazsa = s, s;
#if DEBUG build = "[beta]"; #endif build = "[release]";
// watermark text auto text = std::string(cheatname + build + " | " + username + " | " + zsazsa).c_str();
i've thought of that when i made it but realised it wont work anyways so i gave up lmao
if (memory->globalVars->realtime - lastTime < 1.0f) return;
Think about what this does