OsirisAndExtra icon indicating copy to clipboard operation
OsirisAndExtra copied to clipboard

skeet scope

Open gamesenseltdbase opened this issue 1 year ago • 10 comments

can someone spoonfeed me simple scope lines please?

gamesenseltdbase avatar Oct 23 '22 22:10 gamesenseltdbase

can someone spoonfeed me simple scope lines please?

maybe learn some imgui and some c++ then start working by your own

JannesBonk avatar Oct 24 '22 06:10 JannesBonk

Jannes Moment

Synth1a avatar Oct 24 '22 07:10 Synth1a

https://www.unknowncheats.me/forum/counterstrike-global-offensive/303542-dynamic-scope-lines.html

voidzero666 avatar Oct 26 '22 08:10 voidzero666

can someone spoonfeed me simple scope lines please?

maybe learn some imgui and some c++ then start working by your own

what does drawing lines on the screen has to do with imgui? tf?

ptr1226 avatar Dec 17 '22 18:12 ptr1226

can someone spoonfeed me simple scope lines please?

maybe learn some imgui and some c++ then start working by your own

what does drawing lines on the screen has to do with imgui? tf?

thats how i made my scope

JannesBonk avatar Dec 17 '22 19:12 JannesBonk

BRUH are you serious? do you even have iq? you dont do that with imgui xD

ptr1226 avatar Dec 17 '22 23:12 ptr1226

BRUH are you serious? do you even have iq? you dont do that with imgui xD

prove me wrong image

JannesBonk avatar Dec 18 '22 08:12 JannesBonk

image

JannesBonk avatar Dec 18 '22 08:12 JannesBonk

If you have ImGui implemented do like @JannesBonk did. If you dont have ImGui implemented (like me) use DirectX to render:

void CRender::rect_gradient(gradient_t type, color_t start, color_t end, float x, float y, float w, float h)
{
	vertex_t vertice[4] =
	{
		vertex_t(x, y, 1.0f, start),
		vertex_t(x + w, y, 1.0f, type == gradient_t::VERTICAL ? start : end),
		vertex_t(x, y + h, 1.0f, type == gradient_t::VERTICAL ? end : start),
		vertex_t(x + w, y + h, 1.0f, end),
	};

	m_device->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, &vertice, sizeof(vertex_t));
}

Wolfyyta avatar Dec 30 '22 15:12 Wolfyyta

The logic is left to the user to understand on how to draw. Tip: g_csgo.m_engine->get_screen_size(&width, &height)

Wolfyyta avatar Dec 30 '22 15:12 Wolfyyta