jitterphysics2
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Issue debugging on linux (Ubuntu 22.04)
I have been implementing the JitterPhysics2 with my own game engine using MonoGame but for some reason I am having problems debugging my game now, going step by step on the initialization process the debugger gets stuck somewhere inside the "World.Step" somewhere on the line "ThreadPool.Instance.SignalWait()". I tried running the step without multi thread but it seems that the issue persists, however running the game normally without debugger has no issues, maybe this is happening since I am using linux but I tried using the older version of Jitter 1 and it runs well.